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FF7 ver. Need more Elixirs? Main Quest 2 Answers Who is best suited to use the steal materia? And how do I gain the Enemy Skills? Build 5 Answers How does the Morph materia work? Build 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? However, as gorgeous as they are, the graphics are not always functional. Many areas of the game, while attractively presented, make the available paths extremely difficult to see, at times even impossible.

Additionally, while the backgrounds are prerendered, the characters are extremely crude polygonal models when exploring. Particularly when compared to the large battle models, these look terrible on the rare occasion the screen is zoomed in enough to see detail. Music is also a collection of extremes. While a few select tracks are absolutely wonderful, most of the game is permiated with simple pieces which seem a bit rushed, and at times simply grate on the nerves.

Sound effects meanwhile show no real improvement over the earlier SNES titles. The translation on the other hand is quite different from earlier works. Unfortunately, it is also packed with typos and other errors which further obscure what is already a very confusing plot. In fact, years after the game's release, many fans are still scratching their heads over just what happens at the end. Character interaction and growth is also of paramount importance.

We're supposed to identify with the main protagonists, and if at the end of the tale their experiences haven't changed them in some way, we'll shuffle away disappointed and drink ourselves to death. Finally, there's the creation of a believable environment, with its own set of rules and logic - a world which slowly becomes as familiar as the player's own.

That's the basic formula for producing something that will drive the player on. You won't be able to put it down. We'll print that again so the words imbed themselves in your head.

And here's the bad news: it's immense in scale. It's one of those games where you keep thinking "I must be about haltway through by now" for weeks on end, but you're not halfway through at all. Pray for bad weather this summer, or you could end up being the palest person in your street. The game itself is an intensely playable hybrid of simple arcade-style action and traditional RPG geekery.

Nowhere is this peculiar mixture of arcade fun and dicerolling spoddery more apparent than in the battle sequences, which crop up with increasing regularity as you progress in the game. Fighting takes the form of a half-real-time, half-turn-based orgy of violence, with some truly spectacular special effects bunged in for good measure.

It takes a bit of getting used to, but it works. The action concerns the exploits of a bloke named Cloud and his chums from illegal eco-terrorist group AVALANCHE that's probably an acronym for something, but God knows what , and as the game progresses you'll find yourself getting distinctly attached to them. Initially, the game is totally linear - it almost drags you from one location to another at times.

Adventure game old-timers might find this infuriating, but later on the structure becomes far more free-form, enabling you to wander around at will. The engine also undergoes a startling transformation from static prerendered backdrops to moving, real-time, 3D, Mario style landscapes. This is one of the joys of the game - you never know what's coming next. Hugely cheesy dialogue, mind.

It's written, not spoken, and it's all been translated from Japanese. Sometimes it's laughably bad. If you encountered a script this hackneyed and unnatural in the cinema you'd stand up and hurl shoes at the screen.

Furthermore, the convoluted narrative employs even more cloying sentiment and gurgling cutesyness than your average Mother's Day card. But you get into it. In fact, after an hour's play you won't even notice. If that isn't concrete evidence of the peculiar hold this game can exert, we don't know what is.

What else? Well, the graphics are first-rate. The pre-rendered backdrops which appear for the bulk of the game's early stages look like they've been lifted straight from Akira, while the polygonal characters that make up the cast are all designed in that intrinsically satisfying, boldly simplistic Manga style.

The animation throughout is superb, especially during some of the battle sequences, with their eyepopping lighting effects and explosions. The audio content might raise a few eyebrows. Much of the music is controlled by the MIDI chip in your sound card, so if you've got a cheap one, it could prove unbearable.

And most of the sound effects themselves sound like old-school Megadrive noises. Sonic purists will probably want to pull their own heads off with rage at this news, but we rather liked them.

And that's all we've got time for. Did you notice we haven't really told you anything about the plot itself? That's because we want you to play the damn thing and find out for yourself. Final Fantasy VII will amaze, amuse, excite, enthral and reward you. It's excellent value for money, too: it's so big you'll need a good lie down at the end. If you've never played a Japanese RPG before, you may want to do that old 'try before you buy' thing. But that would just be boring.

Instead, splash out. Live a little. Trust us on this one. You won't regret it. Square of Japan's announcement to make PlayStation games can only be described as stunning-a fitting word in light of this behemoth of an adventure.

Encompassing two CDs. Final Fantasy 7 takes full advantage of SGI-rendered graphics to create richly detailed city and dungeon scenes, as these shots from Square show. Of particular note is the attention paid to lighting anql shading effects, such as the glow of a neon sign or campfire, which give the graphics a sense of depth never before seen in an RPG.

The artistry presented in these preliminary shots is a dramatic departure from the simple cartoonlike drawings of Square's Bit offerings, but given the quality of these scenes, it's doubtful if any gamers will complain about the new look. Square has harnessed the PlayStation s polygon drawing capabilities for its battle engine, in which characters move and attack enemies in a 3-D setting.

Based on what Square showed, the battle sequences can be viewed from various perspectives such as up close with the adventurers or from the enemies' point of view. The actual storyline remains a mystery, but it apparently involves a futuristic-styled city called Midgar. Of course, no FF story is complete without new faces.

Square has revealed three: Claud, a partially armored fighter who packs a huge sword; Ealis, a female ally draped in pink who wields a staff; and Barett, a muscle-bound black man whose arms serve as formidable weapons in their own right. Considering this game will be placed on two CDs, according to Square, gamers should expect a long, intricate adventure with many subplots and multiple endings.

Final Fantasy VII is a deep, lush game that consumes you with a compelling story line. Unlike most games, Final Fantasy's story line is a major drawing card. The tale centers around a sword-wielding mercenary named Cloud Strife and a motley band of Earth-first revolutionaries called Avalanche who are trying to prevent the evil Shinra Corporation from draining their world's energy. The unfolding of Cloud's tale is dramatic, sentimental, and touching in a way that draws you into the characters.

To further that, Square didn't shy away from using lengthy dialogue boxes to convey heavy emotion. This bold use of precious CD space is impressive, but the flip side is that the storytelling is lengthy, involved, and definitely too dialogue-heavy for pre-teen attention spans.

There are also swearwords and adult situations, but nothing more extreme than any night of prime-time TV viewing. FFVII reveals Cloud's travails via a series of sometimes stunning polygon-rendered cinema scenes, excellently animated combat, and extensive character dialogue sequences.

The background art in particular is out of this world, with fantastic structures, bizarre color schemes, and a Blade Runner -esque styling. At first, the luxurious backgrounds seem to clash with the character graphics, which are average-looking blocky polygons. However, the animation does a wondrous job of melding subtle movements and mannerisms with the dialogue to bring the characters to life. Fantasy's combat definitely looks cool, as fighters bust their moves in slick, anime-style animation.

There's also a nightmare's load of monsters that all sport unusual designs. A murderous living house, man-zapping plants, and a gross sewer king are just the beginning of FF's malicious roster. Final Fantasy's gameplay rocks, thanks to a nicely crafted interface that's smooth, slick, and fun. While the action's basically menu-driven, you shuffle through the deck with ease to deal out spells and weapons attacks and cut deals for items and magic power-ups.

You also form parties, but here the characters in a party change according to events in the story. The combat system can be modified for turn-based game-play or an almost-real-time combat mode called Active Time Battle ATB.

ATB, which allows enemies to attack you if you take too long to make a move, is a great technique that adds tension and randomness to the traditionally slow RPG fights. Another slick combat highlight is the Limit attack system. If a character takes a sustained beating during a battle, a selectable special move becomes available. The Limit looks cool as it causes mucho damage, and each character eventually develops several Limit attacks.

You can also make your own Fantasy magic. Magic powers are fueled by Materia, which you must attach to your weapons and armor to make them potent. Materia exists in a variety of types which you must find or buy. Combining different Materia produces different effects, and part of FFVII's kick is experimenting with different combinations. If you'd like to unleash your imagination on a huge, rich video-game world for a few days, take this Final. Yes, definitely! A free Android emulator for Windows.

Easy editing of your personal memories. Captivating storylines Cloud, a tough mercenary, joins Avalanche, a group of eco-terrorists. Familiar battle system with improvements In its original form, Final Fantasy VII allows players to choose their field messages, battle messages, and speed for battle. Several new features introduced The game comes with several new features and improvements, such as character boosters, Cloud saves, achievements, PC-specific optimization options, and more.

Where can you run this program? Is there a better alternative? Should you download it? Highs Great storytelling PC-specific optimization options Game saves are automatically uploaded Comes with character boosters. Lows Not available in HD. Andy A free Android emulator for Windows. Slack Team collaboration.



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